Wednesday 29 July 2009

The Matrix Online

Well, I've not really been into my designing for the last week, as if you didn't know.
The Online MMO what I played is closing down, in two days from this post, actually.
What to me is sad from the point of view of how many friends I made on there, and it's DataDyne's
home. Because it's where we all met and started. You can read more about DataDyne's background on our main home page. So really, if it wasn't for MxO none of us would of met. But also, it makes me annoyed from a design point of view from The Matrix. The Matrix online uses one of the engines same as used by F.E.A.R what we know is like the most scary FPS game on the market.
It uses a spin-off engine called Lithtech Discovery. The Matrix Online is the *only* online game to ever use this engine. Now, back in the day (rememeber the Matrix is like what? 6 years old from making?) if we go back a few years and look at some other online games, as in World of Warcraft and many others, even to new ones to today like Fallen Earth, The Matrix Online on graphics, The Matrix Online beats them hands down. When The Matrix Online did first come out, hardly no-one could run the settings on high. Even today some computer still find it hard to deal with it's graphics. But, as we all say. It's not all about how a game looks, it needs backbone.
The Matrix Online is diffrent from any other MMO out there. It... has, well *did*. Have an on-going story-line. With Live Events every day what helped out play and understand the current story. The Matrix Online was always a story-based, or Role-Play based game you could say. But also still have good PvP background. Sadly, MxO never got the love it should of got. The WarnerBrothers and Monolith put too many Devs, and money into The Matrix, and also lauched with LOADs of bugs, so it wasn't a very to play due to all the bugs, but however. it still did well. Another thing with The Matrix Online, it had a MASSIVE Live Event Team, what played in-game characters such as, Niobe, Ghost and other only Matrix Online seen characters. Basicly, all day. Now this, as well as Development things, costed loads. Everyone wonders why MxO died and got sold onto Sony, well basicly. It was making far less money then it was using. Because think about it... why would they sell it otherwise? Because after all it's all about money. Now sadly, when getting sold onto SOE, they never gave MxO the love. They always made us feel as players, as we're the step-kid of the familiy who never felt welcome. We went from a big Live Event team, to none. We went from a big Dev team, to 5. (I think) one of the other things what 'killed' The Matrix. Was the new Combat System they did, I myself agree it was the best move, but sadly a lot of the player base moved up and went because of this. I guess SOE could not help that, just a shame they didn't give it a go.

Anyway, that's all for now. I'll post Part2 later on and maybe with some screenshots.

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